Vampires Are Fun

This is the home for content about the game Vampires Are Fun.

Maps and Recaps

Basic map of the Sword Coast: (Click to download a larger map.)

The Sword Coast

Hand-Drawn Map of Barovia:

Hand-Drawn Map of Barovia

Koylan Indirovich's Letter:

Koylan Indirovich's Letter

The Party

Here are the people in your neighborhood:

Recap 2025-11-19

In the morning, the crew continued down the road to the west. They came to the Town of Vallaki, which was surrounded by a tall wooden palisade. The were let in by two guards who pointed them to the Blue Water Inn as requested by Ismark. They entered the inn and partied for a while. Corven noticed a suspicious man watching them from a corner of the common room. He chased the man out into the night.

In the night, Ted had a dream where he was in a smoke-filled room with fire coming at him. He fell through the burning floor into darkness. A creepy-ass child's voice spake thus: "I'm coming for you." Ted woke with a start to find sooty, child-sized footprints leading out the door and down the stairs. When he returned later, the footprints were gone.

At lunch in the common room, Ismark gave the party two bags of gold pieces. He told them that Ireena was hunted by Strahd. The party considered their next moves.

Recap 2025-11-05

The Boo Crew™ went down the road away from the windmill, through some kills, and into a dense forest. They were waylaid by some dire wolves. All of the party members did their jobs to defeat them. The archer, the swordsmen, the healers, and the magical magicians did well. Brahm did some notable punching of wolf butts. Notable indeed.

The party made camp in the thick mists on a hill overlooking the road. In the night, a skeletal rider on a skeletal horse appreached from the road to the south. As it began to rain, the rider quickly tore into Brahm with an evil sword. The monk's ability to divert and deflect damage played a key role in making him to be not dead. Some defensive buff spells were tossed about by the Crew. Corven tried such a buff, but it was quickly dispelled by the rider. "Nooo..." spake the rider. Undeterred, Corven tried another buff with the same result. The Crew was facing defeat with much of the party dangerously weak. The party swarmed the skeletons, but they could not bring down the rider. The rider called upon dark magicks to imbue his evil sword with a glowing power that would surely have killed Ted, but he swung too hard and fell from his steed. The group stomped upon his ass like it was a hootin' good hoedown. The sword came free from the skeleton's gauntleted hand. The former rider, now a lay-in-the-dirter, raised his arms unto the sky to call upon one final weapon to dispatch the party. But... his call was unanswered, as he used up all his magic messing with Corven. Corven drew his longbow, and with a sarcastic "Yes..." he shot the head off the skeleton. Ted cut the skeletal horse down when it tried to nibble on Ted's ear. Now standing in the rain, the bloodied Boo Crew wonder what will come next.

Recap 2025-10-22

Regular ol' Ted murdered a bunch of children.

Old Bonegrinder

Recap 2025-10-08

The group travelled down the road toward the lake to the west of Barovia Village. They got there with the help of a crappy map that Ismark held. They camped that night on the south shore next to the river that flowed back toward the village. They found a Dead Guy™ that had a note from the Burgomaster of Barovia seeking help from somebody. In the morning, the party went to the Vistani camp on the west shore of the lake. There, Madame Eva read their Tarokka fortunes:

Recap 2025-06-25

The group woke up in the partially-burned barn to less light than they were used to seeing this time of year. They did a little inspection of the area. There was an old shed to the west with some equipment, some of which was in usable condition. The dog house had a pallet, sone old tattered children's clothes, a doll, and some scratches on the inside wall that said, "I CAN'T SPEAK" over and over. The name on the wooden sign above the dog house said, "Tristum." The doll resembled a little boy, and its mouth was stitched shut. An image was etched into the inside wall of a boy, but the drawing stopped below the nose where the jaw would be.

The group did some figurin', some reckonin', and even a little ponderin'. They went into the woods to the west where they found a circle of burned grass in a clearing. Tryphena put her hand into a sunbeam that appeared, and she lost her ability to speak. A friggin' sun monster came down and demanded a sacrifice. The party FOUGHT THE SUN for a bit. The celestial object, rather the former celestial object, was extinguished by a punch to the… err… sun? Yeah, the sun. It got punched in its sun by Braham, who slow-motion hit the thing and posed in a brilliant rain of hot sparkles. He was OK. They bartered with a rat that Tryphena spoke to, getting some jaw bones in exchange for a femur.

The group went down the road to the south and west into an open valley. They saw the village of Barovia in the distance. They approached to the sound of wailing or crying through the empty streets. They detected only a few buildings that seemed to have occupants. They entered one, the Blood of the Vine Tavern. They met a silent and very stoic barkeep, three Vistani sisters who seemed to own the Tavern, and a man named Ismark. Ismark offered the party some wine while he asked them to help him on his quest to escort his sister Ireena to the town of Vallaki to the west. He suggested that they discuss details at the burgomaster's residence down the street. Since it was getting late in the day, the party decided to go with him to get more information.

Recap 2025-06-02

The party was summoned to a dinner with Duchess Morwen of Daggerford, a small city outside Waterdeep. She tasked them to drive away a group of miscreants from the Trade Way, a road to the south. The group set out that night and found a group of 12 brightly-colored humans dancing and drinking around a bonfire. Fang and Corven snuck around just inside the forest while Tryphena led the rest to speak to the visitors. Their leader, Stanimir, explained that his group of Vistani travelled to find adventurers to ravel to their homeland to save the inhabitants from eternal fog and despair. The party traveled with the Vistani down the road to the south.

The next evening, a deep mist enveloped everyone. It was so dense that they could not see more than a few feet in front of them. When the fog dispersed, the party found themselves not on the Trade Way but on a rough road in the middle of a forest. The Vistani left the adventurers. The party found themselves at a double iron gate with two statues of armed warriors on each side. They passed through the gate and walked down the road.

When Ted stepped in an animal corpse which was missing its jaw, they found themselves outside a farmhouse. An old man introduced himself as Grampa Abel. He offered some terrible wine to the party. When they investigated the well, they noticed some bones under the water which they later recovered, also missing its jaw. Brahm and Fang football tackled Abel and straight up broke him to death. They backed away, whistling in the hope that nobody noticed. But we did, we all did.

In the night, the ghost of a child attacked the party. They expertly set the barn on fire, and then dispatched the little kid. The child's spirit flew away in relief and disappeared to the west.

D&D Beyond

Here's how to import a character sheet into Roll20.

  1. Make your character in Roll20. This assumes that you already have this character assigned to the Roll20 game. The character should have the same name as the character sheet from D&D Beyond.
  2. Open your character in D&D Beyond.
  3. Look at the URL for the character. It should end with a long number. Copy that number.
  4. Open your browser to https://character-service.dndbeyond.com/character/v5/character/[number]
    Replace [number] with the number you copied above.
  5. Copy all of the character JSON content of the page that loads.
  6. In the Roll20 game, paste the following into the chat window, and press enter.
    !beyond --config
    This shows an options window. You might want to set "Overwrite" if this is a new version of a character that you already imported. Choose the "In Player Journal" to be your character.
  7. In the Roll20 game, paste the following into the chat window:
    !beyond --import [character JSON]
    Replace [character JSON] with the content that you copied above. It may take a moment to paste. Press enter.
  8. Enjoy your character sheet.